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International Society for Technology in Education

Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms

Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms

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Learning Transported: Experience augmented, virtual, and mixed reality in the classroom with our comprehensive Learning Transported guide. Enhance learning opportunities, engage students, and immerse them in interactive, educational experiences. With Learning Transported, the future of education is here.

Author: Donally, Jaime

Brand: International Society for Technology in Education

Binding: Paperback

Number Of Pages: 128

Release Date: 10-04-2018

Details: Product Description Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes: Definitions and examples of augmented, virtual and mixed reality. Comparison of devices and platforms, and tips for selecting the best one. Lesson plans mapped to standards and content areas. Ideas for using immersive technology tools in the classroom. Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners. Audience: K-12 educators, technology coordinators Review “This is an accessible and fun manual, with teacher-ready lesson plans that align to learning standards and links for further exploration. VERDICT A stellar resource for those curious about VR, AR, and MR.” -- Corey Hall, Manheim Central Middle School, PA “[A]n excellent read that offers practical suggestions for how these emerging technologies can be used in support of teaching and learning.” -- Mike Karlin, The Ed Tech Roundup “Imagine the possibilities...of immersive virtual field trips...of a science lab with the opportunity to fully explore, rotate and dissect a 3D model of the human body...of your students designing their own 360-degree, interactive, immersive stories with augmented and virtual reality creation tools. If you want a meaningful and immediate introduction to [the possibilities of virtual field trips, the dissecting a 3D model of the human body, virtual reality creation tools and] many more, I recommend a look at Jaime Donally’s new practical guidebook.” -- Joyce Valenza, School Library Journal “...offer[s] practical insights, lesson plans, and classroom examples so educators can make the most of these experiential worlds.” -- Tim Newcomb, The 74 -- Tim Newcomb About the Author Jaime Donally is a passionate technology enthusiast. She began my career as a math teacher and later moved into Instructional Technology. Her passion to build relationships has brought about opportunities to collaborate with students and educators around the world. Donally provides staff development and training on trending technology topics. Her latest adventures include the startup of #ARVRinEDU, #GlobalMakerDay and the Hoonuit Learning Ambassador program.

EAN: 9781564843999

Package Dimensions: 9.2 x 7.5 x 0.5 inches

Languages: English

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