5 Gadgets That Are Bringing AR Into The Classroom

5 Gadgets That Are Bringing AR Into The Classroom

Augmented reality (AR) is a technology that has been around for some time but only recently gained traction in the consumer sector. The introduction of virtual reality headsets and the Pokémon Go craze were significant catalysts for its growing popularity. Now, AR is making its way into the classroom. This technology can revolutionize learning and make it more interactive, engaging, and fun. This blog post will look at five gadgets that are bringing AR into classrooms worldwide. From tablets to robots to even drones, these devices allow teachers to bring lessons to life like never before!

AR in the Classroom: What Does it Look Like?

AR technology is still in its early developmental stages, but there are already a few examples of how it is used in classrooms worldwide. For instance, in one primary school in England, teachers are using AR to bring history lessons to life. Students can place themselves virtually inside historical settings and see what they would have looked like at the time. This makes the material more engaging and helps students understand and remember the information better.

Other schools are using AR to teach science concepts. One high school in the US has developed an app that allows students to view 3D models of molecules and atoms and then manipulate them to see how they interact with each other. This kind of hands-on learning is very effective in helping students understand complex scientific ideas.

As more and more educational apps and devices incorporating AR technology become available, we can expect to see this exciting new tool being used increasingly in classrooms around the globe.

Overview of 5 AR Gadgets for the Classroom

AR technology is still in its early days, but many gadgets are already bringing AR into the classroom. Here is an overview of five such devices:

1. Google Tango: Tango is a smartphone technology from Google that enables AR apps. Tango-enabled phones have special sensors and software to track their position and map their surroundings. This makes it possible for Tango apps to overlay digital content in the real world. Several Tango-enabled phones are already available, and more are expected to be released in the coming months.

2. Magic Leap One: Magic Leap is an AR headset that projects digital images onto the real world. The headset includes several sensors that track the user's movements so that the images adjust accordingly. The Magic Leap One is not yet available to consumers, but it is expected to be released sometime in 2018.

3. Microsoft HoloLens: HoloLens is another AR headset similar to Magic Leap One. However, unlike Magic Leap, HoloLens does not require a phone or computer; it has all the hardware built into the headset itself. HoloLens is currently available for developers and business customers; a consumer version is expected to be released at some point in the future.

4. Sony PlayStation VR: PlayStation VR is a virtual reality headset designed for the PlayStation 4 console. However, it can also be used for AR by downloading certain apps from the PlayStation Store. PlayStation VR is currently available to consumers, making it one of the most accessible and affordable AR devices on the market.

5. Augmented Reality Glasses: Several companies are developing AR glasses that look like normal eyeglasses but can overlay digital content in the real world. These glasses are still in development, but prototypes have already been tested, and some products may be released within the next few years.

Gadgets that are Bringing AR Into the Classroom

When it comes to education, there’s no one-size-fits-all solution – each learner is different and will absorb information in different ways. However, one type of technology that’s becoming increasingly popular in classrooms worldwide is augmented reality (AR).

AR allows educators to bring digital content into the physical world, making it more engaging and interactive for students. For example, instead of simply looking at a textbook or listening to a lecture, AR can allow students to see 3D models of concepts or take virtual field trips to far-flung locations.

Several gadgets are bringing AR into the classroom, from smartphones and tablets to dedicated AR headsets. Let’s take a look at some of the most popular options:

Smartphones and tablets: These devices are increasingly powerful and capable of running AR apps and experiences. Many educational apps now offer AR functionality, such as Mendel3D, which lets users learn about genetics by manipulating 3D models on their screens. Google’s Expeditions app also allows students to go on virtual field trips, exploring locations such as the Great Barrier Reef or the surface of Mars.

Headsets: Dedicated AR headsets offer a more immersive experience than smartphones or tablets, as they provide a hands-free way to view digital content in the real world. The Microsoft HoloLens is one of the most well-known examples – this headset lets students view 3D models of concepts and allows them to interact with virtual objects in the physical world.

Smart glasses: Smart glasses are a less expensive alternative to AR headsets, becoming increasingly popular in classrooms. They work by projecting images onto the lenses, which are part of the real world. The Epson Moverio BT-300 smart glasses are one such example – these let students view interactive 3D simulations of concepts such as molecules, cells, and planetary systems.

Robots: Some schools are now using robots to teach more complex concepts. For example, the Zenbo robot from Asus is designed to be an interactive teaching aide. It can teach programming skills or lead educational activities such as storytelling time. It’s capable of recognizing facial expressions and responding accordingly – making it an ideal companion for younger students!
As AR technology continues to improve, more and more gadgets are being developed to bring it into the classroom. These gadgets are helping educators make learning more fun and engaging for students – with the potential to revolutionize education in the future.

No matter what type of gadget you choose, AR is an invaluable tool for engaging students in the classroom and helping them understand tough topics more quickly.

Tips for Teachers on How to Get the Most Out of AR in the Classroom

When it comes to using augmented reality (AR) in the classroom, teachers should keep a few things in mind to get the most out of this technology. First and foremost, it is essential to have a clear and defined purpose for using AR in the classroom. Whether providing supplemental information or enhancing a lesson plan, having a specific goal in mind will help ensure that AR is being used effectively.

In addition, it is also essential to consider the age and abilities of your students when incorporating AR into the classroom. For younger students, simple and interactive AR apps can help with basic concepts such as counting or identifying shapes and colors. Older students may be able to handle more complex applications that involve higher-level thinking skills, such as problem-solving or critical analysis.

Finally, take advantage of all the available resources when using AR in the classroom. Many AR apps and websites can be used for educational purposes, so be sure to explore what’s out there. Also, don’t forget about traditional resources such as books, magazines, and newspapers – many of which now offer augmented reality experiences as well!

How to Incorporate AR Into Your Curriculum

You can incorporate AR into your curriculum in a few different ways. The first way is to use AR apps available for free or for purchase on smartphones and tablets. These apps can be used to augment anything from textbooks to worksheets. You can also use AR in the classroom by creating your own augmented reality experiences using software like Aurasma or Blippar. Finally, you can use AR-enabled devices like Google Glass to create an immersive learning experience for your students.


Augmented Reality (AR) is a powerful tool that can be used to create immersive and engaging learning experiences in the classroom. With these five gadgets, you can immediately bring AR into your classroom and start using it as part of your curriculum. Whether you're looking to spice up dull lectures or increase student engagement, AR provides an exciting way to do just that. So why not give some of these tools a try? You won't regret it!


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