{"title":"Books About Virtual Reality (VR)","description":"\u003cp data-start=\"278\" data-end=\"350\"\u003e\u003cstrong data-start=\"278\" data-end=\"350\"\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eUnderstand \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eHow \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eVirtual \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eReality \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eIs \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eTransforming \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eLearning \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eand \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eTraining\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-start=\"352\" data-end=\"651\"\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eVirtual \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eReality (\u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eVR) \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eis \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ereshaping \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ehow \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003estudents \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003elearn, \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ehow \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eorganizations \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003etrain, \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eand \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ehow \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eimmersive \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eexperiences \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eare \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003edelivered \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eacross \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eindustries. \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eThis \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ecollection \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003efeatures \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ebooks \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003edesigned \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eto \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ehelp \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eeducators, \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003edecision-\u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003emakers, \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eand \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003einnovators \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eunderstand \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eVR \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eand \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eapply \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eit \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eeffectively \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ein \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003ereal-\u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eworld \u003c\/span\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003eenvironments.\u003c\/span\u003e\u003cstrong data-start=\"665\" data-end=\"702\"\u003e\u003cspan class=\"BZ_Pyq_fadeIn\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e","products":[{"product_id":"virtual-augmented-reality-for-dummies-paperback","title":"Virtual \u0026 Augmented Reality for Dummies - Paperback","description":"\u003cp\u003eby \u003cb\u003ePaul Mealy\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAn easy-to-understand primer on Virtual Reality and Augmented Reality\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eVirtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future.\u003c\/p\u003e \u003cp\u003eWith VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in  Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), \u003ci\u003eVirtual \u0026amp; Augmented Reality For Dummies\u003c\/i\u003e offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm.\u003c\/p\u003e \u003cp\u003e* Keeps you up-to-date on the pulse of this fast-changing technology\u003c\/p\u003e \u003cp\u003e* Explores the many ways AR\/VR are being used in fields such as healthcare, education, and entertainment\u003c\/p\u003e \u003cp\u003e* Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR\u003c\/p\u003e \u003cp\u003ePerfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. \u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003eHow to apply these technologies in your business\u003c\/li\u003e \u003cli\u003eLearn about virtual, augmented, and mixed reality\u003c\/li\u003e \u003cli\u003eThe history and future of VR and AR\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eThe perfect primer on Virtual Reality, Augmented Reality, and Mixed Reality\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003eVirtual reality (VR) and augmented reality (AR) are driving the next technological revolution. This book helps you understand what virtual reality (VR), augmented reality (AR), and mixed reality (MR) are, their history, how they are being used today, and how they will affect consumers both personally and professionally now and in the future. Perfect for both VR\/AR content creators and VR\/AR content consumers, this book will inform the way you approach and contribute to these emerging technologies. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eInside...\u003c\/b\u003e \u003c\/p\u003e\u003cul\u003e \u003cli\u003ePlan a VR, AR, or MR project\u003c\/li\u003e \u003cli\u003eCreate VR\/AR content\u003c\/li\u003e \u003cli\u003eFind out how VR, AR, and MR will transform industries\u003c\/li\u003e \u003cli\u003eExplore VR\/AR use cases\u003c\/li\u003e \u003cli\u003eGet answers to FAQs around these technologies\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePaul Mealy\u003c\/b\u003e has worked with virtual reality since the release of the Oculus Rift DK1 in 2013. He has architected, designed and developed applications for Oculus Rift, HTC Vive, Samsung Gear VR, Windows Mixed Reality, Google Daydream, and Google Cardboard. He has worked with numerous augmented reality hardware and technologies including the Microsoft HoloLens, ARKit for iOS, ARCore for Android and cross-platform solutions such as Vuforia.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 352\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.8 x 9.2 x 7.4 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 11, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":43008654639165,"sku":"9781119481348","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0003\/4838\/9437\/files\/60613499af4ddd6c571720a9d2e9d315.webp?v=1771883918"},{"product_id":"virtual-and-augmented-reality-in-english-language-arts-education-paperback","title":"Virtual and Augmented Reality in English Language Arts Education - Paperback","description":"\u003cp\u003eby \u003cb\u003eClarice M. 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The book includes some contributions illustrating research and practice in specific STEM areas, and others which bridge across different STEM subjects. 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